Given an integer, write an algorithm to convert it to hexadecimal. For negative integer, two’s complement method is used.
Note:
All letters in hexadecimal (a-f) must be in lowercase.
The hexadecimal string must not contain extra leading 0s. If the number is zero, it is represented by a single zero character ‘0’; otherwise, the first character in the hexadecimal string will not be the zero character.
The given number is guaranteed to fit within the range of a 32-bit signed integer.
You must not use any method provided by the library which converts/formats the number to hex directly.
Example 1:
Input:
26
Output:
“1a”
Example 2:
Input:
-1
Output: “ffffffff”
Solution: Simulation
if input is negative, add 2^32 to it (e.g. set the highest bit to 1) while num is non zero, mod it by 16 and prepend the remainder to ans string, then divide num by 16.
Time complexity: O(logn) Space complexity: O(logn)
Tic-tac-toe is played by two players A and B on a 3 x 3 grid.
Here are the rules of Tic-Tac-Toe:
Players take turns placing characters into empty squares (” “).
The first player A always places “X” characters, while the second player B always places “O” characters.
“X” and “O” characters are always placed into empty squares, never on filled ones.
The game ends when there are 3 of the same (non-empty) character filling any row, column, or diagonal.
The game also ends if all squares are non-empty.
No more moves can be played if the game is over.
Given an array moves where each element is another array of size 2 corresponding to the row and column of the grid where they mark their respective character in the order in which A and B play.
Return the winner of the game if it exists (A or B), in case the game ends in a draw return “Draw”, if there are still movements to play return “Pending”.
You can assume that moves is valid (It follows the rules of Tic-Tac-Toe), the grid is initially empty and A will play first.
Example 1:
Input: moves = [[0,0],[2,0],[1,1],[2,1],[2,2]]
Output: "A"
Explanation: "A" wins, he always plays first.
"X " "X " "X " "X " "X "
" " -> " " -> " X " -> " X " -> " X "
" " "O " "O " "OO " "OOX"
Input: moves = [[0,0],[1,1],[2,0],[1,0],[1,2],[2,1],[0,1],[0,2],[2,2]]
Output: "Draw"
Explanation: The game ends in a draw since there are no moves to make.
"XXO"
"OOX"
"XOX"
Example 4:
Input: moves = [[0,0],[1,1]]
Output: "Pending"
Explanation: The game has not finished yet.
"X "
" O "
" "
A decimal number can be converted to its Hexspeak representation by first converting it to an uppercase hexadecimal string, then replacing all occurrences of the digit 0 with the letter O, and the digit 1 with the letter I. Such a representation is valid if and only if it consists only of the letters in the set {"A", "B", "C", "D", "E", "F", "I", "O"}.
Given a string num representing a decimal integer N, return the Hexspeak representation of N if it is valid, otherwise return "ERROR".
Example 1:
Input: num = "257"
Output: "IOI"
Explanation: 257 is 101 in hexadecimal.
Example 2:
Input: num = "3"
Output: "ERROR"
Constraints:
1 <= N <= 10^12
There are no leading zeros in the given string.
All answers must be in uppercase letters.
Solution: Simulation
Time complexity: O(logn) Space complexity: O(logn)
Given n and m which are the dimensions of a matrix initialized by zeros and given an array indices where indices[i] = [ri, ci]. For each pair of [ri, ci] you have to increment all cells in row ri and column ci by 1.
Return the number of cells with odd values in the matrix after applying the increment to all indices.
Example 1:
Input: n = 2, m = 3, indices = [[0,1],[1,1]]
Output: 6
Explanation: Initial matrix = [[0,0,0],[0,0,0]].
After applying first increment it becomes [[1,2,1],[0,1,0]].
The final matrix will be [[1,3,1],[1,3,1]] which contains 6 odd numbers.
Example 2:
Input: n = 2, m = 2, indices = [[1,1],[0,0]]
Output: 0
Explanation: Final matrix = [[2,2],[2,2]]. There is no odd number in the final matrix.
Constraints:
1 <= n <= 50
1 <= m <= 50
1 <= indices.length <= 100
0 <= indices[i][0] < n
0 <= indices[i][1] < m
Solution 1: Simulation
Time complexity: O((n+m)*k + n*m) Space complexity: O(n*m)
For each row and column, compute how many times it will be increased (odd or even). For each a[i][j], check how many times the i-th row and j-th column were increased, if the sum is odd then a[i][j] will odd. Time complexity: O(n*m + k) Space complexity: O(n+m)