Write a function createHelloWorld. It should return a new function that always returns "Hello World".
Example 1:
Input: args = []
Output: "Hello World"
Explanation:
const f = createHelloWorld();
f(); // "Hello World"
The function returned by createHelloWorld should always return "Hello World".
Example 2:
Input: args = [{},null,42]
Output: "Hello World"
Explanation:
const f = createHelloWorld();
f({}, null, 42); // "Hello World"
Any arguments could be passed to the function but it should still always return "Hello World".
You are given an array start where start = [startX, startY] represents your initial position (startX, startY) in a 2D space. You are also given the array target where target = [targetX, targetY] represents your target position (targetX, targetY).
The cost of going from a position (x1, y1) to any other position in the space (x2, y2) is |x2 - x1| + |y2 - y1|.
There are also some special roads. You are given a 2D array specialRoads where specialRoads[i] = [x1i, y1i, x2i, y2i, costi] indicates that the ith special road can take you from (x1i, y1i) to (x2i, y2i) with a cost equal to costi. You can use each special road any number of times.
Return the minimum cost required to go from(startX, startY) to (targetX, targetY).
Example 1:
Input: start = [1,1], target = [4,5], specialRoads = [[1,2,3,3,2],[3,4,4,5,1]]
Output: 5
Explanation: The optimal path from (1,1) to (4,5) is the following:
- (1,1) -> (1,2). This move has a cost of |1 - 1| + |2 - 1| = 1.
- (1,2) -> (3,3). This move uses the first special edge, the cost is 2.
- (3,3) -> (3,4). This move has a cost of |3 - 3| + |4 - 3| = 1.
- (3,4) -> (4,5). This move uses the second special edge, the cost is 1.
So the total cost is 1 + 2 + 1 + 1 = 5.
It can be shown that we cannot achieve a smaller total cost than 5.
Example 2:
Input: start = [3,2], target = [5,7], specialRoads = [[3,2,3,4,4],[3,3,5,5,5],[3,4,5,6,6]]
Output: 7
Explanation: It is optimal to not use any special edges and go directly from the starting to the ending position with a cost |5 - 3| + |7 - 2| = 7.
Constraints:
start.length == target.length == 2
1 <= startX <= targetX <= 105
1 <= startY <= targetY <= 105
1 <= specialRoads.length <= 200
specialRoads[i].length == 5
startX <= x1i, x2i <= targetX
startY <= y1i, y2i <= targetY
1 <= costi <= 105
Solution: Dijkstra
Create a node for each point in special edges as well as start and target.
Add edges for special roads (note it’s directional)
Add edges for each pair of node with default cost, i.e. |x1-x2| + |y1-y2|
Run Dijkstra’s algorithm
Time complexity: O(n2logn) Space complexity: O(n2)
You are given a 0-indexed integer array arr, and an m x n integer matrixmat. arr and mat both contain all the integers in the range [1, m * n].
Go through each index i in arr starting from index 0 and paint the cell in mat containing the integer arr[i].
Return the smallest indexiat which either a row or a column will be completely painted inmat.
Example 1:
Input: arr = [1,3,4,2], mat = [[1,4],[2,3]]
Output: 2
Explanation: The moves are shown in order, and both the first row and second column of the matrix become fully painted at arr[2].
Example 2:
Input: arr = [2,8,7,4,1,3,5,6,9], mat = [[3,2,5],[1,4,6],[8,7,9]]
Output: 3
Explanation: The second column becomes fully painted at arr[3].
Constraints:
m == mat.length
n = mat[i].length
arr.length == m * n
1 <= m, n <= 105
1 <= m * n <= 105
1 <= arr[i], mat[r][c] <= m * n
All the integers of arr are unique.
All the integers of mat are unique.
Solution: Map + Counter
Use a map to store the position of each integer.
Use row counters and column counters to track how many elements have been painted.
Time complexity: O(m*n + m + n) Space complexity: O(m*n + m + n)
You are given two 0-indexed integer arrays player1 and player2, that represent the number of pins that player 1 and player 2 hit in a bowling game, respectively.
The bowling game consists of n turns, and the number of pins in each turn is exactly 10.
Assume a player hit xi pins in the ith turn. The value of the ith turn for the player is:
2xi if the player hit 10 pins in any of the previous two turns.
Otherwise, It is xi.
The score of the player is the sum of the values of their n turns.
Return
1if the score of player 1 is more than the score of player 2,
2if the score of player 2 is more than the score of player 1, and
0in case of a draw.
Example 1:
Input: player1 = [4,10,7,9], player2 = [6,5,2,3]
Output: 1
Explanation: The score of player1 is 4 + 10 + 2*7 + 2*9 = 46.
The score of player2 is 6 + 5 + 2 + 3 = 16.
Score of player1 is more than the score of player2, so, player1 is the winner, and the answer is 1.
Example 2:
Input: player1 = [3,5,7,6], player2 = [8,10,10,2]
Output: 2
Explanation: The score of player1 is 3 + 5 + 7 + 6 = 21.
The score of player2 is 8 + 10 + 2*10 + 2*2 = 42.
Score of player2 is more than the score of player1, so, player2 is the winner, and the answer is 2.
Example 3:
Input: player1 = [2,3], player2 = [4,1]
Output: 0
Explanation: The score of player1 is 2 + 3 = 5
The score of player2 is 4 + 1 = 5
The score of player1 equals to the score of player2, so, there is a draw, and the answer is 0.
Constraints:
n == player1.length == player2.length
1 <= n <= 1000
0 <= player1[i], player2[i] <= 10
Solution: Simulation
We can write a function to compute the score of a player.