A kingdom consists of a king, his children, his grandchildren, and so on. Every once in a while, someone in the family dies or a child is born.
The kingdom has a well-defined order of inheritance that consists of the king as the first member. Let’s define the recursive function Successor(x, curOrder)
, which given a person x
and the inheritance order so far, returns who should be the next person after x
in the order of inheritance.
|
Successor(x, curOrder): if x has no children or all of x's children are in curOrder: if x is the king return null else return Successor(x's parent, curOrder) else return x's oldest child who's not in curOrder |
For example, assume we have a kingdom that consists of the king, his children Alice and Bob (Alice is older than Bob), and finally Alice’s son Jack.
- In the beginning,
curOrder
will be ["king"]
. - Calling
Successor(king, curOrder)
will return Alice, so we append to curOrder
to get ["king", "Alice"]
. - Calling
Successor(Alice, curOrder)
will return Jack, so we append to curOrder
to get ["king", "Alice", "Jack"]
. - Calling
Successor(Jack, curOrder)
will return Bob, so we append to curOrder
to get ["king", "Alice", "Jack", "Bob"]
. - Calling
Successor(Bob, curOrder)
will return null
. Thus the order of inheritance will be ["king", "Alice", "Jack", "Bob"]
.
Using the above function, we can always obtain a unique order of inheritance.
Implement the ThroneInheritance
class:
ThroneInheritance(string kingName)
Initializes an object of the ThroneInheritance
class. The name of the king is given as part of the constructor.void birth(string parentName, string childName)
Indicates that parentName
gave birth to childName
.void death(string name)
Indicates the death of name
. The death of the person doesn’t affect the Successor
function nor the current inheritance order. You can treat it as just marking the person as dead.string[] getInheritanceOrder()
Returns a list representing the current order of inheritance excluding dead people.
Example 1:
Input
["ThroneInheritance", "birth", "birth", "birth", "birth", "birth", "birth", "getInheritanceOrder", "death", "getInheritanceOrder"]
[["king"], ["king", "andy"], ["king", "bob"], ["king", "catherine"], ["andy", "matthew"], ["bob", "alex"], ["bob", "asha"], [null], ["bob"], [null]]
Output
[null, null, null, null, null, null, null, ["king", "andy", "matthew", "bob", "alex", "asha", "catherine"], null, ["king", "andy", "matthew", "alex", "asha", "catherine"]]
Explanation
ThroneInheritance t= new ThroneInheritance("king"); // order: king
t.birth("king", "andy"); // order: king > andy
t.birth("king", "bob"); // order: king > andy > bob
t.birth("king", "catherine"); // order: king > andy > bob > catherine
t.birth("andy", "matthew"); // order: king > andy > matthew > bob > catherine
t.birth("bob", "alex"); // order: king > andy > matthew > bob > alex > catherine
t.birth("bob", "asha"); // order: king > andy > matthew > bob > alex > asha > catherine
t.getInheritanceOrder(); // return ["king", "andy", "matthew", "bob", "alex", "asha", "catherine"]
t.death("bob"); // order: king > andy > matthew > bob > alex > asha > catherine
t.getInheritanceOrder(); // return ["king", "andy", "matthew", "alex", "asha", "catherine"]
Constraints:
1 <= kingName.length, parentName.length, childName.length, name.length <= 15
kingName
, parentName
, childName
, and name
consist of lowercase English letters only.- All arguments
childName
and kingName
are distinct. - All
name
arguments of death
will be passed to either the constructor or as childName
to birth
first. - For each call to
birth(parentName, childName)
, it is guaranteed that parentName
is alive. - At most
105
calls will be made to birth
and death
. - At most
10
calls will be made to getInheritanceOrder
.
Solution: HashTable + DFS
Record :
1. mapping from parent to children (ordered)
2. who has dead
Time complexity: getInheritanceOrder O(n), other O(1)
Space complexity: O(n)
C++
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// Author: Huahua class ThroneInheritance { public: ThroneInheritance(string kingName): king_(kingName) { m_[kingName] = {}; } void birth(string parentName, string childName) { m_[parentName].push_back(childName); } void death(string name) { dead_.insert(name); } vector<string> getInheritanceOrder() { vector<string> ans; function<void(const string&)> dfs = [&](const string& name) { if (!dead_.count(name)) ans.push_back(name); for (const string& child: m_[name]) dfs(child); }; dfs(king_); return ans; } private: string king_; unordered_map<string, vector<string>> m_; // parent -> list[children] unordered_set<string> dead_; }; |
Python3
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# Author: Huahua class ThroneInheritance: def __init__(self, kingName: str): self.kingName = kingName self.family = defaultdict(list) self.dead = set() def birth(self, parentName: str, childName: str) -> None: self.family[parentName].append(childName) def death(self, name: str) -> None: self.dead.add(name) def getInheritanceOrder(self) -> List[str]: order = [] def dfs(name: str): if name not in self.dead: order.append(name) for child in self.family[name]: dfs(child) dfs(self.kingName) return order |